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Reputation data incorrect - Fixed!

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EDIT: I FIXED THE PROBLEM!: I'm stupid. I need to use the minimum value and minus it from the value and max value. I have no idea why the minimum value is not 0. I'm sure there is a good reason..


I'm not sure why this is but running this in-game:

/run for i = 1, 50 do print(GetFactionInfo(i)) end

will print all of the wrong min and max values for reputations; they do not match the values of reputations found in the Reputation Frame.
Does anyone know how to get the correct information for reputations (especially for the Watched Reputation)?



Also this prints the wrong information as well! Event if I run it after the event: "UPDATE_FACTION"
Lua Code:
  1. local name, standingID, barMin, barMax, barValue = GetWatchedFactionInfo()
I am not sure if it is all reputations, but a lot of them don't work. The min, max, and value numbers are usually always too high. Thank you for reading.

cargBags_Nivaya errors

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Having the same issue, I find clicking on the reset new button fixes it temporality.

Edit received message

Striped Aurora Background

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Hey i have a question about where i can find that Background was Real UI Uses as Background on every window what Aurora skins to it by default. I wanna use it on other Frames aswell using the Missing Textrue Pack what is provided on this Site. I also want it to use it on ArkInventory since i use that for months now but not have the cool looking background.

7.1 Minimap Tracking

[PSA] AuraTracker Removal

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Your individual class discords may already have a section for weakauras, or links to sites that do. check it out.

Class Discord Servers:


Death Knight: https://goo.gl/hTGRQ8
Demon Hunter (Mardum): https://goo.gl/q6ZYuT
Demon Hunter (The Fel Hammer): https://goo.gl/LI6IQs
Druid: https://goo.gl/Lmevft
Hunter: https://goo.gl/Xz4azW
Paladin: https://goo.gl/eSGLlY
Priest: https://goo.gl/cBq36L
Rogue: https://goo.gl/bX8Lna
Shaman: https://goo.gl/TacuSF
Mage: https://goo.gl/TbJGKK
Monk: https://goo.gl/Xux6GA
Warlock: https://goo.gl/7PH6Bn
Warrior: https://goo.gl/KO1MXR

[Stuf Unit Frames] Current HP With Decimals

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Hey guys, I really love this addOn, but I'm not quite satisfied with how the [curhp] shows. The single millions category isn't precise enough for me, as it shows 1.8m instead of 1.77m which is my actual HP. Other categories (like 850.4m and 690.3k) work just fine, oddly.

Can anyone help me with some LUA code so I can fix this problem?

[Warlock] - Have they removed the pet action bars?

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I took a break from playing for several months. Before the break I had an Imp, a Void Walker and a Succubus. Now that I'm back, I don't have my Succubus anymore. What happened? Does anyone know? I also had to reset my talents. Please help.:( I'm lvl 28 so I should still have her I think. :o

Carbonite Quest module after changing hard drive

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Quote:

Originally Posted by Pernicious (Post 320954)
I changed hard drives and had to reinstall Curse. For some reason Carbonite Quests is not working, It has been updated recently, so I don't know why it isn't working. Please help!:confused:

Delete Carbonite and its Modules and redownload.

WQ's on the Minimap

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if the Area is bigger than the part i s shown oin the Mini Map you ususaly don't see it. till you are on the border of the Quest Area.

Low Level Quests

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Quote:

Originally Posted by Thrumbar (Post 320962)
Also if you want the ! to appear in game over low level quest givers click you tracking button on the minimap icon and select hiden quest and they will appear on the screen and blizzards minimap.

That should do it, since your level is high low level quests "!" over the heads dont show. Just check "hidden quests".

This is not Carbonite issue ;)

NameplateColors and friendly/enemy frames colors

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Hi,
Recently I started using NameplateColors from Ketho and it is absolutely awesome!
http://www.wowinterface.com/download...ateColors.html
I was wondering if it could be possible to change the colors of the friendly and enemy frames the same way as addon did to nameplates to match everything up?
  • Friendly player statusbar frame will be colored by class, and name color stay as it is
  • Enemy player statusbar frame will be colored hostile, and names colored by class

I guess there should be something changed/added in this part of the script but dunno what exactly:confused:
Lua Code:
  1. function f:SetupNameplates()
  2.     local CLASS_COLORS = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
  3.    
  4.     local pvp = {
  5.         Alliance = "|TInterface/PVPFrame/PVP-Currency-Alliance:16|t",
  6.         Horde = "|TInterface/PVPFrame/PVP-Currency-Horde:16|t",
  7.     }
  8.  
  9.     -- ignore the ShowClassColorInNameplate cvar
  10.     DefaultCompactNamePlateEnemyFrameOptions.useClassColors = db.enemynameplate
  11.     DefaultCompactNamePlateFriendlyFrameOptions.useClassColors = db.friendlynameplate
  12.    
  13.     -- names
  14.     hooksecurefunc("CompactUnitFrame_UpdateName", function(frame)
  15.         if ShouldShowName(frame) then
  16.             if frame.optionTable.colorNameBySelection then
  17.                 if UnitIsPlayer(frame.unit) then
  18.                     local name = GetUnitName(frame.unit)
  19.                     local faction = UnitFactionGroup(frame.unit)
  20.                     local icon = UnitIsPVP(frame.unit) and faction and pvp[faction] or ""
  21.                     frame.name:SetText(icon..name)
  22.                    
  23.                     local _, class = UnitClass(frame.unit)
  24.                     local reaction = (UnitIsEnemy("player", frame.unit) and "enemy" or "friendly").."name"
  25.                     local color = db[reaction] and CLASS_COLORS[class] or db[reaction.."color"]
  26.                     frame.name:SetVertexColor(color.r, color.g, color.b)
  27.                 end
  28.             end
  29.         end
  30.     end)
  31.    
  32.     local playerName = UnitName("player")
  33.    
  34.     -- nameplates
  35.     hooksecurefunc("CompactUnitFrame_UpdateHealthColor", function(frame)
  36.         -- dont color raid frames or Personal Resource Display
  37.         if not strfind(frame.unit, "nameplate") or UnitName(frame.unit) == playerName then return end
  38.        
  39.         if UnitIsPlayer(frame.unit) then
  40.             local _, class = UnitClass(frame.unit)
  41.             local reaction = (UnitIsEnemy("player", frame.unit) and "enemy" or "friendly").."nameplate"
  42.             local color = db[reaction] and CLASS_COLORS[class] or db[reaction.."color"]
  43.             local r, g, b = color.r, color.g, color.b
  44.            
  45.             if r ~= frame.healthBar.r or g ~= frame.healthBar.g or b ~= frame.healthBar.b then
  46.                 frame.healthBar:SetStatusBarColor(r, g, b)
  47.                 frame.healthBar.r, frame.healthBar.g, frame.healthBar.b = r, g, b
  48.             end
  49.         end
  50.     end)
  51.    
  52.     -- only override the cvar when set through the Blizzard options
  53.     hooksecurefunc(InterfaceOptionsNamesPanelUnitNameplatesMakeLarger, "setFunc", function(value)
  54.         SetNameplateSize(value == "1" and (db.size>1 and db.size or 1.4) or 1)
  55.     end)
  56. end

Summoning Battle Pets from a Secure Button

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You could sift through PetLeash's code and see how they do it. I don't remember if it was PetLeash or another addon, but I remember in the past some pet addon piggybacked movement keys to get that hardware event to summon pets. PetLeash doesn't do that, pets are summoned standing still, but I don't recall any pets being summoned in combat, so not sure if it's secure or not.

Warlock Demons

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I took a break from playing for several months. Before the break I had an Imp, a Void Walker and a Succubus. Now that I'm back, I don't have my Succubus anymore. What happened? Does anyone know? I also had to reset my talents. Please help.:( I'm lvl 28 so I should still have her I think. :o

Click from secure env

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There isn't a click method or any equivalent for frame handlers inside the restricted environment. I'm not very experienced in the environment either, but I did do a dump of the metatable when I tried to do this myself. Now that I think about it, it would be possible to automate stuff through the secure templates if it were allowed.

For example, you have a SecureActionButtonTemplate mixed with SecureHandlerAttributeTemplate registered with the UnitWatchDriver to run its own :Click() function when you target or even mouseover an enemy. It would be further possible to set the attributes from within the restricted environment to select which ability to use or even run macro text.

LibResInfo - resurrection info without comms

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Quote:

Originally Posted by doadin (Post 320983)
Unfortunatly even after this fix there is still another error in ressing. Im thinking the ressing code as a whole needs to be revisited/looked over. This would be the fourth error produced. Anyways...here it is.

Those lines don't match up with anything in LibResInfo, are you sure you've updated?

Edit: Seems like Grid hasn't updated its embedded version of LibResInfo. Try installing LRI separately.

Yellow damage font changer.

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Quote:

Originally Posted by Malus416 (Post 320984)
Neither of those do what I'm after. First one changes all the font in the game at once, second one I can't even find a way to activate it.


Hi,

You are right about the first.
It changes fonts globally (changing also the damage fonts as well).

On the second you are not correct.
It changes the damage fonts as you can check the code:

Lua Code:
  1. local size = 16
  2.  
  3. CombatTextFont:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
  4. CombatTextFont:SetShadowOffset(1,-1)
  5. CombatTextFont:SetShadowColor(0,0,0,0.6)
  6.  
  7. CombatTextFontOutline:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
  8. CombatTextFontOutline:SetShadowOffset(1,-1)
  9. CombatTextFontOutline:SetShadowColor(0,0,0,0.6)
  10.  
  11. COMBAT_TEXT_HEIGHT = size
  12. COMBAT_TEXT_CRIT_MAXHEIGHT = size*1
  13. COMBAT_TEXT_CRIT_MINHEIGHT = size*1
  14. COMBAT_TEXT_SCROLLSPEED = 2.5
  15.  
  16. local function UpdateDisplayMessages()
  17.   if COMBAT_TEXT_FLOAT_MODE == "1" then
  18.     COMBAT_TEXT_LOCATIONS.startY = 325
  19.     COMBAT_TEXT_LOCATIONS.endY = 525
  20.   end
  21. end
  22.  
  23. hooksecurefunc("CombatText_UpdateDisplayedMessages", UpdateDisplayMessages)

You can choose the font using:
CombatTextFont:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")

You don't need to activate .. just install.

[Update] 8.1 r18

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Quote:

Originally Posted by rezsickness (Post 320982)
So i have been getting a un godly amount of lUA errors for bartender. Has this been fixed already or has anyone had any trouble?

if you have errors, just pay attention to which addons have error then you need update them manually, except for addons that mentioned do not update by yourself..

Fresh Install errors and Edit Box weird placement

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Hello! After deleting the Cache, Interface, and WTF folders (I wanted to completely reset my UI), I try to do a fresh install of Real UI but I keep getting these errors at log in:





Also, by default it looks like the chat edit box as below the chat frame, instead of on top, which makes it hard to see what I'm typing because of the all the stuff behind the text. Here's what it looks like:



If I open phanxchat options, I can un-check and re-check "Move edit boxes" option to get the edit box back to the top of the chat frame, but when I relog the chat box is back at the bottom again.

InFlight - Updating default data

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